![subnautica moonpool subnautica moonpool](https://i.redd.it/qsytgj1w5ee21.jpg)
If you see a blue bladderfish (it looks vaguely like a pair of lungs swimming), chase it and grab it.
![subnautica moonpool subnautica moonpool](https://i.ytimg.com/vi/V6wlQfpuXh4/maxresdefault.jpg)
For now, sneak by any Stalkers and grab a couple yellow seeds from a creepvine. They love to play with metal salvage which also knocks loose some of their teeth (more on that later). They are slower than you strafe to avoid them for now. They look like horizontal seahorses and like to get bite-y. Creepvines provide you a source of fiber and yellow seeds they also provide a natural habitat to your first predator, a Stalker.
![subnautica moonpool subnautica moonpool](https://survivethis.news/wp-content/uploads/2017/03/Subnautica-Infected-Sandshark-618x348.jpg)
You do have some leeway but not much.Ī little further away from your pod, you soon encounter your next biome, the Creepvine Forests. Keep an eye on your O2, obviously running the meter down results in dying. You should encounter one of the very few tutorial messages, "Break Limestone." Doing so gives you either titanium or copper. Nearby should be some small wreckage called Metal Salvage which can be processed into 4 titanium using the Fabricator. Some kind of long-range hot/cold detector would go a long way.This biome is the Safe Shallows, almost no danger or depth. It's a good way to incentivize exploration, but with fragments as rare as they are, there needs to be some way of locating them more easily or it ends up being more frustrating than fun. The ocean's just too big to stumble across what you need. I like the fragment collecting mechanic in principle, but it needs some work. With a couple O2 tanks and a rebreather, you'll have enough time to explore. It's shallow enough that you can get most of the way with the Seamoth, then use the Seaglide from there. That would be the one at -284 -250 -850 in the grand reef, SSW from the lifepod. I didn't, so I used the wikia to find the shallowest wreck that contains moonpool fragments. Chicken and the egg scenario, unless you want to get the cyclops first.
#Subnautica moonpool upgrade#
Moonpool is one of the most difficult blueprints to acquire, since all of the fragments that I know of are too deep to reach with the base Seamoth - which you can't upgrade without the moonpool. Probably could've done it in the PRAWN but without the grapple or jump boost it would've been very risky to find the wreck in the grand reef's steep cliffy terrain. Seamoth couldn't go deep enough to reach the wreck with the moonpool fragments.Ĭyclops is too big and unwieldy, its lights are weak, and the cameras are pretty awkward to use (and it would really be better if their spotlight stayed on when leaving the seat - I'd managed to find a few things on the seafloor but it was hard to find them again after jumping out)
![subnautica moonpool subnautica moonpool](https://i.ytimg.com/vi/PAB5niNPHVE/maxresdefault.jpg)
So I was at the point where I needed to go further and deeper but in order me to get the tech needed to go further and deeper I needed to go further and deeper to get it. I had the Seamoth and Cyclops and PRAWN but no moonpool. (although I would've hit a hitch prior to this if I didn't know the MP was on the island)
#Subnautica moonpool update#
I started a new game this update and progress was smooth until I got to needing the moonpool. Am I the only one that thinks that hiding essential rooms (just the multipurpose and moonpool really) is bad design?